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ANDAMIRO BASEBALL PRO ARCADE

ANDAMIRO BASEBALL PRO ARCADE

MS0027

Baseball Pro recreates the classic “pitch & bat” arcade games of the 1950s with a modern baseball hitting interface. Features include a novel baseball-hitting interface and automatic pitching mechanism. Players time their swing using a miniature bat to hit the ball onto the playfield; they apply their skill to direct the ball away from the “out” holes, and into the base hit and home run target openings. When they make a hit, runners advance from base to base.
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ANDAMIRO BASKETBALL PRO ARCADE VERSION

ANDAMIRO BASKETBALL PRO ARCADE VERSION

MS0028

Basketball Pro incorporates a controller that is the size of an actual basketball. The air-powered, hemispherical interface allows players to control their shots. The game’s two player stations support side-by-side competition or single play. Its two backboards, equipped with hoops and game clocks, move up and down as players propel mini balls at them with each pound. Players score three points for every basket; baskets in the final 10 seconds award six points. Its compact footprint is ideal for bars and other street locations, and it will stand out in the largest of FECs.
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ANDAMIRO BASKETBALL PRO FUN VERSION

ANDAMIRO BASKETBALL PRO FUN VERSION

MS0029

DBA-ready Fun Version is ideal for bars and other street locations. Pound alone or pound with a buddy! The non-ticket Basketball Pro Fun Version is all about playing for “fun.” It is optimized for a non-redemption clientele that includes bars and other street locations. The dedicated Fun Version has a single front door design that supports one bill validator, along with two coin mechanisms. The ticket signage of the original redemption game has been removed, and “how to play” decals are placed where the ticket readouts are situated on the redemption version. Additionally, where the “big win” readouts are located at the top of the original game, there is only a “top score” readout on the Fun Version (here the best player can point to his Basketball Pro achievement!). Operators can add a cashless reader option to accept credit cards and mobile payments, which are becoming more common on amusement machines, and boost earnings.
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ANDAMIRO JURASSIC WORLD

ANDAMIRO JURASSIC WORLD

MS0031

Simple and addictively fun gameplay: press start button, wait for model toy truck to roll back to start position and push truck up the track, trying to align with the BIGWIN! marker to win the bonus. Tickets are won with every play, based on where the truck stops. Detailed graphics and sounds abound. The game borrows from a popular theme in the Jurassic Park movies: dinosaurs chasing trucks. The game’s objective is to “escape from the island.” The central components are two miniature off-road vehicle replicas that players push up the railed tracks. What makes JWFK so much fun is that the player actually grips and pushes the truck without the intervention of a lever, plunger or other controller. Two player stations. 100% skill. TM & ©2019 Universal Studios.
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ANDAMIRO REDEEM MACHINE

ANDAMIRO REDEEM MACHINE

MS0038

Andamiro’s new interactive self-service kiosk accepts, validates and counts collectible redemption cards, coins and chips – which double as redemption media. Branded the Redeem Machine™, this non-game utility ships ready to accept Andamiro’s SpongeBob, Minions and WWE game cards, as well as Bandai Namco’s DC Superheroes cards; its high-capacity solid-state HD supports expansion capabilities for additional game cards and items. The system recognizes bonus sets and awards “e-tickets” and points, accordingly. It’s compatible with popular swipe-card cashless systems, including Embed, Intercard and Sacoa, and ships with dual ticket dispensers for traditional “ticket” venues. There are several key benefits to adding a kiosk to a redemption operation. First, they help prevent card fraud; second, they securely store high-value trade-ins, reducing theft; and third, self-service operation eliminates the need for staff intervention, reducing bottlenecks at the redemption center. The Redeem Machine ships with dual screens (23? ea.). It can read barcoded and RFID cards.
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COAST TO COAST FUN ZONE 2 24"

COAST TO COAST FUN ZONE 2 24"

MS0103

This cute little claw machine with its color-changing front and attractive sounds is a magnet for kids. A top-performer with a small footprint, ideal for small plush, toys or candy.
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COAST TO COAST 24" DUCK CATCHER ALL IN

COAST TO COAST 24" DUCK CATCHER ALL IN

MS0113

The Duck Catcher crane machine features large, attractive duck-catcher animal graphics, sturdy all-metal construction, and is loaded with features. It can be configured as a “Play Until You Win” machine or as a traditional skill crane. Packed with features, it is bound to be a valuable addition to your arcade or family fun center!
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COAST TO COAST SWEET STUFF

COAST TO COAST SWEET STUFF

MS0114

The bright lights, colors, and sounds from the Sweet Stuff Crane Machine will capture the attention of kids and adults easily. People will enjoy trying to win a prize and the fun look of this machine will keep them coming back to attempt over and over again.
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COAST TO COAST DIG N WIN ( 4 PLAYER CRANE)

COAST TO COAST DIG N WIN ( 4 PLAYER CRANE)

MS0115

Cool construction theme 4 player stations Rotating multi-compartment playfield Motorized dome raises for easy refilling Super sturdy and durable construction Interior storage for prizes
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