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143 items
ANDAMIRO BASEBALL PRO ARCADE
MS0027
Baseball Pro recreates the classic “pitch & bat” arcade games of the 1950s with a modern baseball hitting interface. Features include a novel baseball-hitting interface and automatic pitching mechanism. Players time their swing using a miniature bat to hit the ball onto the playfield; they apply their skill to direct the ball away from the “out” holes, and into the base hit and home run target openings. When they make a hit, runners advance from base to base.
- USD
ANDAMIRO BASKETBALL PRO ARCADE VERSION
MS0028
Basketball Pro incorporates a controller that is the size of an actual basketball. The air-powered, hemispherical interface allows players to control their shots. The game’s two player stations support side-by-side competition or single play. Its two backboards, equipped with hoops and game clocks, move up and down as players propel mini balls at them with each pound. Players score three points for every basket; baskets in the final 10 seconds award six points. Its compact footprint is ideal for bars and other street locations, and it will stand out in the largest of FECs.
- USD
ANDAMIRO BASKETBALL PRO FUN VERSION
MS0029
DBA-ready Fun Version is ideal for bars and other street locations. Pound alone or pound with a buddy! The non-ticket Basketball Pro Fun Version is all about playing for “fun.” It is optimized for a non-redemption clientele that includes bars and other street locations. The dedicated Fun Version has a single front door design that supports one bill validator, along with two coin mechanisms. The ticket signage of the original redemption game has been removed, and “how to play” decals are placed where the ticket readouts are situated on the redemption version. Additionally, where the “big win” readouts are located at the top of the original game, there is only a “top score” readout on the Fun Version (here the best player can point to his Basketball Pro achievement!). Operators can add a cashless reader option to accept credit cards and mobile payments, which are becoming more common on amusement machines, and boost earnings.
- USD
ANDAMIRO JURASSIC WORLD
MS0031
Simple and addictively fun gameplay: press start button, wait for model toy truck to roll back to start position and push truck up the track, trying to align with the BIGWIN! marker to win the bonus. Tickets are won with every play, based on where the truck stops. Detailed graphics and sounds abound. The game borrows from a popular theme in the Jurassic Park movies: dinosaurs chasing trucks. The game’s objective is to “escape from the island.” The central components are two miniature off-road vehicle replicas that players push up the railed tracks. What makes JWFK so much fun is that the player actually grips and pushes the truck without the intervention of a lever, plunger or other controller. Two player stations. 100% skill. TM & ©2019 Universal Studios.
- USD
ANDAMIRO REDEEM MACHINE
MS0038
Andamiro’s new interactive self-service kiosk accepts, validates and counts collectible redemption cards, coins and chips – which double as redemption media. Branded the Redeem Machine™, this non-game utility ships ready to accept Andamiro’s SpongeBob, Minions and WWE game cards, as well as Bandai Namco’s DC Superheroes cards; its high-capacity solid-state HD supports expansion capabilities for additional game cards and items. The system recognizes bonus sets and awards “e-tickets” and points, accordingly. It’s compatible with popular swipe-card cashless systems, including Embed, Intercard and Sacoa, and ships with dual ticket dispensers for traditional “ticket” venues. There are several key benefits to adding a kiosk to a redemption operation. First, they help prevent card fraud; second, they securely store high-value trade-ins, reducing theft; and third, self-service operation eliminates the need for staff intervention, reducing bottlenecks at the redemption center. The Redeem Machine ships with dual screens (23? ea.). It can read barcoded and RFID cards.
- USD
ELAUT BIG E CRANE (1 PLAYER)
MS0153
Players step into the claw control center and get ready to go shopping in the prize pit full of giant-sized plush toys. The crane gantry will travel over the players head allowing the player to direct the massive claw, using the standard and traditional joystick. Once the massive claw fingers grabs the prize, the gantry will attempt to deliver the prize to a unique prize bin, located to the player lower left. The prize door will only open when the prize sensor has been triggered. The claw can pick up prizes up to 6kg.
- USD
ELAUT BIG ONE EXTREME II (1 PLAYER)
MS0154
The Big One X-treme II, now with ConNext technology, allows operators to enjoy the same and more features & operations that they have with their other Elaut E-Claw cranes. At a little over 3,7m /12 feet tall, it is the tallest arcade clawmachine ever manufactured. The Big One X-treme 2 will be seen from every corner of your location. Using the patented "Claw Vision" monitor, players can skillfully guide the massive claw over their targeted prize. Using bright, multi-color LED lighting creates a very festive look.
- USD
ELAUT COSMIC XL (BONUS/ SHAPES)
MS0155
Operators looking for a BIG CRANE with a small foot print and want to capitalize on the “ticket crane” craze, should consider the COSMIC-XL with Ticket Shapes. Take the Elaut Ticket Shapes; add a pusher box and you have a “pusher style” arcade crane game. Players will grab the “ticket shape” and deliver it to the pusher box; where the proper placement sets a chain reaction and “ticket shapes” will be pushed over the edge into the prize box for ticket redemption.
- USD
ELAUT COSMIC XL'S (BONUS, NO PUSHER)
MS0156
Operators looking for a BIG CRANE, in a location that does not have the ceiling height for a big crane; are the perfect candidates for the COSMIC XL The operator can even add (at an additional cost) the Bonus Spin option to make this “shorty” long on excitement with a ”winner every time” option!
- USD