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ANDAMIRO CRAZY TOY JR

ANDAMIRO CRAZY TOY JR

MS11815

Crazy Toy Jr is a compact version of its larger Crazy Toy counterpart, boasting a 28″ wide footprint and a simplified LED setup while retaining the sleek, eye-catching design that makes Crazy Toy machines stand out in any venue. This claw machine operates exactly as players expect: insert credits, maneuver the claw over the desired prize, and press the button to drop the claw. Watch as it attempts to grab a toy and deliver it to the prize chute in the front left corner. Equipped with a standard medium claw, it’s perfect for a range of prizes, especially popular small plush toys, but it can also handle other small crane items. As one of the most affordable claw machines on the market, the Jr. model is a must-have for any game room or venue!
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TOUCHMAGIX CRAZY PRIZE

TOUCHMAGIX CRAZY PRIZE

MS8618

Take your shot to win crazy prizes Skillfully press the button at the right moment to shoot the capsule off the moving carousel into the winning hole. Auto prize replenish after every prize is won
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ANDAMIRO SUPERSTAR 2

ANDAMIRO SUPERSTAR 2

MS8302

Seamlessly blending nostalgia with innovation, SuperStar 2 reintroduces a time-tested merchandiser alongside a contemporary aesthetic. This prize vending powerhouse boasts a rugged all-steel, white cabinet adorned with Ticket Man™ hero graphics. With seven spacious product shelves (10” W. x 7” D.), adjustable to accommodate various product sizes, SuperStar 2 meets the demands of today’s merchandise-wise operators. Andamiro’s new prize merchandiser’s secure interior ensures peace of mind for operators, while the one-button control and 100% skill-based gameplay offer patrons an engaging experience. SuperStar 2 is perfect for amusement vending routes, enabling operators to tailor prize selections according to the needs of their locations and markets. Alternatively, seamlessly incorporating SuperStar2 into a ticket redemption venue is straightforward; operators can showcase ticket blocks, symbols or signage on the shelves, or opt for the use of Ticket-Man™ ticket boxes (pictured above), enhancing the machine’s aesthetic appeal.
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BENCHMARK GOAL SOCCER

BENCHMARK GOAL SOCCER

MS10868

Designed for the 2006 World Cup, Benchmark's Goal crane machine captures all of the excitement and emotion that soccer fans enjoy when a goal is made. The object of Goooal is similar to other models like the Slam Dunk. Instead of playing for plush, players go for professional sized soccer balls. The inside of the game is even decorated with real soccer goal nets on the right and left sides of the prize chamber! Each Goooal comes with themed graphics for top and back of the unit, With the latest and greatest LED running light technology, and a specially designed 3-finger claw to pick up the soccer balls with. 
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ANDAMIRO 31" CRAZY TOY CRANE

ANDAMIRO 31" CRAZY TOY CRANE

MS8110

Perfectly sized for any location and ideally priced for all equipment budgets, Andamiro’s first crane machine occupies a compact 31” W x 35” D. footprint. Dubbed “Crazy Toy 31,” Andamiro’s new crane machine ships in two stylings: the “standard” (edge) featuring a full-frontal LED wrapping along the corners and the “clear” (no edge) offering transparent corners for the prize bin. Crazy Toy accommodates plush sizes ranging from 4” to 9” (up to 18 oz.). Two posterior shelves for displaying select prizes enhance the crane’s visual appeal, creating a boutique retail ambiance. Built using all-metal materials and tempered-safety glass, Crazy Toy is further enhanced with eye-catching LED illumination. It features skilled based settings and a winner-every-time mode, along with optical prize detection.
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TOUCHMAGIX CARNIVAL CUPS CRANE

TOUCHMAGIX CARNIVAL CUPS CRANE

MS8617

Track the cup with the bonus ball to earn more chances on the claw and win more rewards. Engaging gameplay creates high repeat value. Skill based carnival game with a crane combo. Available in Multiple Game Modes Mode 1: Play to win maximum chances at the crane. Mode 2: Play to win bonus tickets if no plush is won.
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